Half-Life 2 : MMod
Half-Life 2: Episode Two mod | Released Dec 2018
The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal. Half-Life 2 : MMod also offers minor AI enhancements, extended abilities for combine soldiers ( dynamic jumping, firing smg1 underbarrel grenades, shotgunner double blast, etc. ), multiple bug fixes, enhanced visuals, VFX re-design, sound redesign and much much more, while keeping nearly every new feature in the mod totally optional.
Half Life 2 : MMod offers :
– Revised Gunplay
– Enhanced Player Feedback
– Hardened AI and AI’s Abilities
– Brand New Weapon Animations
– Fixed, Revised Weapon Models
– New Arsenal
– Numerous Bugfixes
– VFX Re-Design
– Sound Re-Design
– Weapon Foley Sounds
– Restored HEV Voicelines
– Enhanced Visuals
– Optional In-Game Graphical Enhancements
– Nearly Everything is Optional
– Lore Friendly
HL2MMod Team :
– Gunship Mark II : Mod author, code, VFX, textures, texture edits, compiling, scripting, shaders.
– Fooltaurus : Animations, model edits and fixes, texture edits.
– KrIsCrEeP : Sound Re-Design, weapon foley, playtesting.
– sgor00 : Mod page art, logos, art for videos.
Supported By :
– Sirgibsalot : Help with compiling, proofreading and model edits.
– CW3D : Ideas, proofreading, constructive criticism.
– .NicolasDe : Hyperborea viewroll/idle camera, GameUI2.
– -[SaD]- -Creator- : Ideas, coding help, support.
– GearDev Studios : Shaders, code snippets, grenade animations.
– Biohazard : Source Shader Editor.
– John : USP Diffuse texture.
– CzechDeath : .357 Normal Map.
– RaraKnight & Hiran : Icons for AR3, Crossbow, etc.
– Double Action: Boogaloo : SSAO shader.
– Valve Developer Wiki : Misc tutorials and community fixes.
– Crowbar – Model compiling.
– ModDB – Hosting, promotion, home of HL2MMod.
[ Half-Life 2 : MMod ] Patch 1.3 News and Trailer
Half-Life 2 : MMod – Patch 1.3 Release!
Half-Life 2 : MMod – Patch 1.3 Release!
It’s been almost a year since first release, time sure flies by fast.
In this jolly spooky holiday season, I’m happy to bring Half-Life 2 : MMod 1.3 under your Christmas tree pumpkin?, Uhh, anyway, I’m here to announce first and last big patch for Half-Life 2 : MMod V1, yes, you heard me right, Half-Life 2 : MMod V2 will be a thing in a distant future, hopefully not after 9 years again.
Before we go into details, I’d like to thank everyone, and I mean EVERYONE who made any sort of content for MMod V1, be it a video, awesome weapon reskin, brand new custom weapon or even a stream, you guys conquered my heart, as a mod maker this is the highest level of gratitude I could ever get. When your work inspires someone to make something for their creation, that is something I strive for every time I sit down and spend hours upon hours, sometime even years creating things for people to enjoy. I’d also want to thank Fooltaurus, KrIsCrEeP and sgor00 for sticking with me for so long ( and willing to continue ) despite all my bullshit and horrific schedules. From the bottom of my heart – Thank You.
I also want to thank Agent Agrimar a little bit more personally now. He contacted me, by himself, after the initial release, trying to save the sinking ship that HL2MMod v1.0 was, he came through with a life saving coding help and suggestions that helped MMod support several games at once, without having to spawn several gigabytes of cloned files. Basically his "content mounting system", as I like to call it, saved the day right when I needed it most. I REALLY want you to check out his personal project, Half-Life 2 : Plus, which aims to modify the usual Half-Life 2 experience with small additions, tweaks, and changes to make it not too different, not too similar. His project also adds unique "Suitless Mode" which allows player to complete the entire game without your trusty HEV suit. I’d also want to give a shout out to Team Fortress 2 : Classic , which Agent Agrimar is a part of, he’s an extremely talented coder and truly his work deserves a recognition. Also, if you’re one of them talented source engine folks, he is seeking for some help from modelling and texturing front ( proper suitless hand models, model fixes and what not ), please contact him either through his mod page, or through his profile directly, thank you!
Well, now it’s the time for the v1.3 itself! The new version of Half-Life 2 MMod bring new set of features to the games, as well as performance and compatibility enhancements. Here is much more detailed list of what’s new and what has been changed :
–Complete overhaul of Shotgun gunplay, brand new model, animations and sounds, animation timings are close to vanilla game, shotgun no longer feels sluggish and cumbersome to use.
–Brand new SMG1 model, animations and sounds.
-Brand new Pistol animations and sounds.
-Better textures and shader settings for .357, Crossbow, Gravity Gun, Pistol, Shotgun, SMG1.
-Overhauled Crossbow model scope effect to appear less "painted on".
-Sped up crossbow reload animations.
-Overhauled dynamic lights for muzzleflashes, bullet impacts and explosions, they’re now much smoother and positioned correctly.
-Added "clean" Combine Soldier skins to Half-Life 2 and Episode 1.
-Added support for proper centred ironsights.
-Added performance environmental fire particles for low-end systems.
-Brand new sounds for rocket explosions.
-Brand new sounds for explosive barrels explosions.
-Added sounds to NPC’s and props when being lit on fire.
-Added sounds to NPC’s being annihilated by Combine energy.
-Added better Annabelle sounds.
-Added better dynamic lighting for burning NPC’s and props.
-Added dynamic light and lightnings for NPC’s and props undergoing annihilation by Combine energy.
-Added brand new Main Menu with proper logo for each game.
-Added different Main Menu background music to every Main Menu background map for every game.
-Added Health and Suit icons above HEALTH and SUIT lines in Players HUD.
-Added toxic slime explosions to all explosives.
-Added lovely embers to shotgun muzzle flash.
-Overhauled AR2 Ball explosions to be less oversized, but more punchier and complex.
-Miscellaneous changes to impact, prop destruction particles and tracer effects.
-CM2013 parallax shader now accepts flashlight shadows.
-Added more CM2013 overrides.
-Upscaled EP1 citadel cloud effects.
-Upscaled commonly used smoke texture.
-Added better distant Ravenholm town cityscape card.
-Tweaked AR2 Ironsight_Fire animations.
-HL2MMod v1.3 has been re-coded from scratch and ported to a clean Source SDK 2013 base.
-HL2MMod v1.3 binaries are now separated into HL2 and HL2_EPISODIC, meaning much better accuracy and compatibility for all supported games and mods.
-All scripts, characters and their animations play out as they should thanks to separation of binaries.
-Complete overhaul of content mounting system, now all games should load proper files in proper order and write files to their respective directories.
-All "Node graph out of date. Rebuilding" errors should be fixed, if not – sorry.
-More fixes and better support for Cinematic Mod 2013 games, manually copying maps is no longer needed, they now mount automatically.
-HL2 Nova Prospekt Eli room softlock fixed ( alyx standing near console doing nothing ).
-HL2 Nova Prospekt Alyx no longer T-Poses ( A-Poses ) when she’s trying to reload or shoot her weapon.
-HL2 Nova Prospekt Alyx no longer blocks Combine teleport for player.
-HL2 EP1 ep1_c17_05 citizen escort no longer softlocks the game.
-Overhauled flashlight behaviour selection code.
-Fixed HL2/EP1/EP2 CM2013 Vortigaunt invisibility.
-Fixed EP1 CM2013 falling train soft lock ( cm2013 issue ).
-Fixed EP1 Combine Citadel falling debris fire effects, they no longer have weird colors.
-Fixed silent game crash which occurs every time after you exit the game.
-Fixed stuck ironsight zoom after saving/loading/dying and then respawning while in ironsights.
-Fixed stuck crossbow scope zoom after saving/loading/dying and then respawning while in zoom.
-Fixed all missiles and explosive barrels doing double/triple damage.
-Fixed Tau Cannon doing broken red glow scorch marks, replaced with burn marks.
-Fixed Tau Cannon able to play inspect animation while charging.
-Fixed hud_quickinfo and cl_new_impact_effects saving into base game, both commands replaced with hl2mmod_ alternatives.
-Fixed explosive props missing explosion effect while in shallow water.
-Fixed weapon firing animations from being cut off by idle/run/walk animations.
-Fixed Bug Bait missing throwing viewpunch. You’re welcome, Hurtmaster.
-Fixed AR2 reload animation releasing pellet holding claws while having pellet in the chamber ( they release on reload_empty ), thank you HEVcrab.
-Fixed AR2 pellet holding claws being pure white, thank you Akis_02.
-Fixed NPC/Prop burning dynamic light effect.
-A lot of miscellaneous optimizations, improvements and fixes.
I am fairly certain that I have forgotten something, so one way to check what’s new and changed is to play mod yourself c:
Since this is the last version of HL2MMod v1, I’ve gone far and beyond not only with a feature set, but I’ve also made proper release trailer for this patch, check it out!
Well, enough chit chat, check out the Half-Life 2 : MMod v1.3 release trailer!
Here’s also some hot media from the Half-Life 2 : MMod v1.3 patch!
Valve | Released 2004
Pick up the crowbar of research scientist Gordon Freeman, and find yourself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. You must rescue the world from the wrong you unleashed back at Black Mesa.
The original Half-Life sent a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve’s debut title won more than 50 Game of the Year awards, was named "Best Game Ever" by PC Gamer, and launched a franchise which has since sold over 11 million units worldwide. By taking the suspense, challenge and visceral charge of the original Half-Life and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player’s presence affects everything around him or her, from the physical environment to the behaviors and even the emotions of both friends and enemies.
Technical note: most mods “for Half-Life 2” are actually cross-compatible with all of Valve’s Source engine games. Check a mod’s profile for details on whether a specific game is needed. Get the steampipe fixes here.
Half-life 2 – Using Custom Content with Mods
If anyone wants to use custom stuff with their mods, create a folder called custom inside Half-life 2/hl2 and/or inside the ep2 and episodic folder. Never simply put models/materials/sounds inside the custom folder, you must make your own folder inside there first!
For example: ep2/custom/my_custom_folder
Then just open up a sourcemod’s gameinfo.txt and add this:
Make sure it goes before any other game+mod or game_lv listed there, in order to make sure that the custom stuff loads first, otherwise standard hl2, ep1 and ep2 valve stuff will end up being used.
It will load all the custom content in all your custom folders. If you don’t wish for all of it to be used then you can simply replace the asterix with the actual name of the folder you want used inside the custom folders.
For example: game+mod ep2/custom/freddymercurys_custom_stuff
Please note that this functions in the same way the hl1 system worked. So that if a mod has its own custom content, than that will be used instead of your custom version. So if a mod has its own pistol model, if you want your custom pistol to be loaded you’ll have to manually delete the files in the mods folder that you don’t like.
Eg Personally I delete skill.cfg in a mods cfg folder so that I can keep my difficulty modification working.
Here Is Every Mod That Attempts To Make Half-Life 2: Episode Three
With the sense that Valve will never continue the Half-Life 2 story, the modding community has picked up where the developer left off. We’ve prepared.
The Next Decade
Hello, and welcome to the new decade. Is this going to be the one where Resurgence is finally going to see the light of day? We shall find out…
Infestus Beta 7 Release
Infestus Beta 7 is here, just before the ending of another decade! Happy new year! Beta 7 includes new features, various bug fixes and performance improvements.
OverCharged source code leak
Sorce code stealing by Totterynine, author of "CoolMod".
Post article | More articles >>
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Counter-Strike 1.6: Source – "hl1_monsters.dll" – Added HL1: Source Monster’s
Hello people. In this article i would like to have a talk with you about more updated version of my straight port of classic Counter-Strike 1.6 to the.
FakeFactory Half-Life: Source Cinematic Mod
Hello people. Nikolay Aulov is here again. Today i would like present to you an Half-Life: Source version of FakeFactory Cinematic Mod. Below you will.
Half-Life: Source 2006 – Improved
Hello world. Nikolay Aulov would like to have a little talk with you. So, i am releasing more improved version of Half-Life: Source 2006. I will not.
*I DO NOT OWN ANY OF THESE MODS THAT ARE IN THIS PACK, ALL OF THE MODS BELONG TO THEIR RESPECTIVE OWNERS. * This pack contains a bunch of mods that.
Full version of Uneasiness mod. Uneasiness is a Half-Life 2 comedy mod.
Aperture Reshade for Half Life 2 Full Installer
Aperture Reshade is a tool used to modify shading in the source engine, press the "home" key to open the shading menu to configure everything after starting.
Add file | More files >>
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Valve | Released 2004
Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.
Half-Life : Reamped
Years have passed since the Black Mesa incident. Since then, things have gone to hell. People are being killed by the thousands by a force beyond our.
Half-Life: Opposing Force: Source
The main purpose of this modification is to create a port version of Half-Life: Opposing Force. Which means that the whole game will be ported over to.
can mods delete this? okay
mod was trashed sorry guys, I just started woring on different mod and that one goes to bin
Uneasiness is somewhat a comedy mod for Half-Life 2. You wake up in a room with a keypad and you don’t know what happened.
The ALIENS AHAVE COM TO INVADE US!! YOU WORK AT 711 AND TWO MONTHS LATER YOU GET ABDUCT AND PROBE! WHAT HAPPEN NEST ?? FIND OUT BY PLAYING FOOL !! I made.
A Kingdom in chaos, enemies on all fronts, desperation and fear has infested itself upon the people of Arngor. A dark and powerful enemy has risen, and.
In this adventure, you are Robert Muldoon, the person in charge of the safety of the park. The game will proceed in a relatively linear but intense way.
Half-Life 2: Awake
Half Life 2: Awake, is my absolute first mod thus don’t get too excited, it follows Gordon as he wakes up in a small apartment, rushing to meet up with.
Lost Industry 2
Lost Industry 2 is a mod based on Half-Life 2, using modified Source SDK 2013. This is official ModDB page for Lost Industry 2. This project was started.
Two Clone Corporations And a Disagreement to one another “The RC And ASCC” And No One Can Stop Them From Killing Each Other, While You Play As Matt Webster.
Operation: Black Mesa
Operation: Black Mesa is a total Source remake of Half Life: Opposing Force. Using the Source engine, the developers plan to recreate the Black Mesa research.
SMOD: Half-Life: Source
The main idea of this mod is to recreate Half-Life: Source with SMOD features. Which means that Half-Life: Source will looks more cool right now, than.
SMOD: NEW ORDER Revival
It’s the revival of SMOD NEW ORDER!
Half-Life 2: Overcharged
Overhaul modification for Half-Life 2 & Episodes which adding everything you like to live. When creating the modification, we were inspired by such masterpieces.
FakeFactory Cinematic Mod
Imagine, a Hollywood producer got his hands on the game. The result would be similar to what the Cinematic Mod is: a graphics blockbuster, redesigned.
They hunger Revamp
this mod contains the recreation of the franchise they hunger in the source engine software for its modifications of half life 2’s VALVE.
Civil-Protection is a mod for Half-Life 2 that lets you experience the life of a metrocop at its worst. Civil-Protection follows the story of CP Unit.
Aperture Reshade for Half-Life 2
Reshade preset that adds many visual effects that make the game look better.
Mod for the half life 2 tells the story of an ordinary rebel, who has a goal to get to the only surviving base last rebel, on his way will be a lot of.
You cant fight them, you have to face and stand them. Its all in your head they said.
Red Requiem: Liberation
Play as a GIGN elite called Victor, who will prove his value and find his side in the world that is in chaos. “Your existence do not change the world.
Resurgence: The Union
Resurgence: The Union goes back to Black Mesa Research Facility to dig into the yet untold tale of one of the survivors during the feral day when Resonance.
2011 release renamed to: G STRING BETA. The Dec. 19 2011 release is now referred to as a beta release- read the mod’s "news" to see why. Download the.
TITAN / ATROPHY: XCIX
Titan: XCIX is a first person adventure that takes place aboard the ill fated star ship of the same name. When an accident rips apart a lone ship on a.
Welcome to Harmonics Laboratories, the industry leader in home appliances, medicine, and technology. For the benefit of tomorrow, you’ll be testing the.
Half-life: object 485-K
Scenario (under development) You play as Sergei Kutuzov. His adventure begins with the fact that he arrives in an abandoned small military town on the.
Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been: with custom maps, new voiced dialogue, new models and.
Zombie Panic! Source
Zombie Panic! Source is a standalone cooperative, survival-horror, first-person-shooter! Set in the middle of a zombie apocalypse, players start as a.
Pirates, Vikings, & Knights II
Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay.
Half-Life: Echoes: Source
The main purpose of this modification is to create a port version of Half-Life: Echoes. Which means that the whole game will be ported over to the Source.
No mods were found matching the criteria specified. We suggest you try the mod list with no filter applied, to browse all available. Add mod and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.