Guru3d rtss rivatuner statistics server

Here you can download RTSS Rivatuner Statistics Server. This is the official homepage for Rivatuner. Initially designed as a small helper application for RivaTuner graphics card utility, RivaTuner Statistics Server became de-facto framerate monitoring, On-Screen Display and high-performance video capture service provider for other graphics card utilities.

Webmasters: Please link to the previous page. Thanks for understanding.

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Хотите следить за производительностью вашей системы во время игры? Как лучше всего увидеть, на что способно ваше оборудование? Раскрывает ли оно себя полностью или что-то мешает этому?

Возможно, вы уже видели обзоры игр с информацией о производительности системы прямо на экране компьютера во время игры и задавались вопросом: Как они это сделали?

Данная информация, представленная в левом верхнем углу экрана, называется OSD или экранным меню и является одной из наиболее часто используемых функций в приложении MSI Afterburner. Она позволяет вести мониторинг производительности видеокарты и другого "железа" во время игры, и таким образом, дает вам важную информацию о том, что можно улучшить, чтобы увеличить производительность. Хотите узнать, как получить эту информацию на вашем экране? Просто следуйте нашим указаниям ниже!

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Во-первых, вам нужно обзавестись последней версией MSI Afterburner и Rivatuner Statistics Server. Обе программы входят в установщик MSI Afterburner. (Скачать здесь)

1. Запустите MSI Afterburner

2. Кликните “Settings”(Настройки)

3. Кликните “Monitoring”(Мониторинг) и перейдите к “Active hardware monitoring graphs”(Мониторинга активного оборудования) и выберите интересующую вас информацию для вывода в экранном меню (для примера, мы используем “GPU usage” (Использование GPU))

b. Для вывода интересуемой информации на экран отметьте опцию “Show in On-Screen Display”(Показать в экранном меню).

c. В колонке “Properties”” (Свойства) вы увидите надпись “in OSD”(в меню). Выберите другую информацию для отображения на экране таким же образом. Вы можете менять порядок выводимой на экран информации путем перетаскивания нужных пунктов меню вверх или вниз по списку.

d. Текст, показанный в “Override group name”(Изменение имени группы) для отображения в экранном меню, можно изменить по вашему усмотрению. (Здесь мы изменили название “GPU usage” на “GPU load”)

e. Не забудьте нажать OK для сохранения изменений и выхода в MSI Afterburner.

Теперь, когда вы запустите игру, вы увидите экранное меню!

Но это еще не все! Вы также можете настроить внешний вид меню. Вы легко можете настроить экранное меню при помощи утилиты RivaTuner Statistics Server, которая автоматически устанавливается вместе с Afterburner.

1. Кликните по иконке “Riva Tuner Statistics Server

2. В открывшемся меню вы увидите настройки, которые можно изменить. Вот несколько наиболее интересных опций для изменения:

a. On-Screen Display shadow (Настройка тени экранного меню): При включении данной опции текст будет иметь темный контур, что улучшает его видимость.

b. On-Screen Display palette (Изменение цвета экранного меню): Здесь вы можете изменить цвет текста экранного меню. Вы также можете изменить цвет тени.

c. On-Screen Display zoom (Увеличение экранного меню): Здесь вы можете изменить размер текста экранного меню.

d. Position of OSD (Изменение положения экранного меню): Перетащите текст экранного меню в любое положение на экране.

Here you can download RTSS Rivatuner Statistics Server. This is the official homepage for Rivatuner. Initially designed as a small helper application for RivaTuner graphics card utility, RivaTuner Statistics Server became de-facto framerate monitoring, On-Screen Display and high-performance video capture service provider for other graphics card utilities.

We’ve issued RTSS 7.2.3 to a public release. Build 20636 is available for download here at the only official website you can download it from. Please don’t download it anywhere else as you never know what you install. We always suggest that you download the latest full beta package of MSI Afterburner which always includes a stable build of RTSS – Download here.

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Note: Does your overlay not work anymore after the update? Please perform a full uninstall of RTSS and AfterBurner (with profiles removal) and perform a CLEAN install of it.

  • The server provides framerate and frametime monitoring support to the client applications. Framerate and frametime statistics is being collected for DirectX and OpenGL applications. The statistics can be rendered in On-Screen Display or provided to client applications connected to the server.
  • The server provides 3D acceleration usage statistics to the client applications. The clients can use the statistics to determine if any 3D applications are currently running and apply different hardware profiles depending on it.
  • The server provides On-Screen Display support to the client applications. The clients can display any text info in the On-Screen
  • Display in DirectX and OpenGL applications. The server can be also used as a standalone framerate monitoring solution and display own framerate statistics in the On-Screen Display.
  • The server provides desktop and in-game screen capture support to the client applications. BMP, PNG and JPG screen capture formats are supported.
  • The server provides high-performance real-time desktop and in-game video capture support to the client applications.
  • Uncompressed, high-performance custom RTV1 and native MJPG video encoding, encoding with third-party external VFW compatible codecs (e.g. Lagarith or x264vfw) and hardware accelerated H.264 encoding via Intel QuickSync, NVIDIA NVENC and AMD VCE are supported in conjunction with wide range of additional video capture related options, multisource stereo and multichannel (for Window Vista and newer) audio capture with Push-To-Talk support. The functionality of expensive commercial video capture products is now available to everyone absolutely for free! There is no need to buy dedicated video capture software anymore!
  • Framerate limiting support. Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted micro stuttering effect caused by framerate fluctuations.
  • User extendable architecture. You may express your creativity and design your own skins for RivaTuner Statistics Server, create localization for your native language, use the server to display any custom text in On-Screen Display directly from your own application and many, many more!

System requirements:

  • Windows XP, Windows Vista, Windows 7, Windows 8 or Windows 10 (both x86 and x64 versions) with full administrative rights
  • Any DirectX, Vulkan or OpenGL compatible graphics card
  • Updated digital signature for the installer and the main executable. Considering that whitelisting new digital signature in anticheat systems may take significant amount of time, the previous whitelisted MSI GlobalSign digital signature is still being used for hook libraries, media encoding core and plugins in order to provide continuous gaming experience to the community.
  • Interoperability D3D11 page flips on some systems are now filtered by framerate calculation module in OpenGL/Vulkan applications . This change should fix issues with On-Screen Display flickering and double displayed framerate in new experimental Vulkan codepath in No Man’s Sky under certain conditions
  • Added workaround for Intel HD Graphics Direct3D driver bug, causing some parts of On-Screen Display to be invisible or rendered in solid black color in Direct3D8 and Direct3D9 applications on integrated Intel GPUs
  • Added Vulkan bootstrap layer for Vulkan On-Screen Display implementation. Now On-Screen Display in Vulkan applications is supported for dynamic RivaTuner Statistics Server start scenario (i.e. when you start RivaTuner Statistics Server while target Vulkan application is already running). Bootstrap layer usage also eliminates the need of setting application detection level to high for some Vulkan applications loading Vulkan runtimes dynamically (e.g. Dota 2 or Rage 2)
  • Improved implementation of hook library connection to shared memory. New implementation improves On-Screen Display compatibility with some third-party applications (e.g. PPSSPP) for dynamic RivaTuner Statistics Server start scenario
  • Improved raster 3D font rendering quality for some fonts with overhang symbols
  • Improved compatibility with some Direct3D12 applications, which dynamically recreate swapchains during changing graphics settings (e.g. the most recent patch for Metro Exodus during toggling DLSS on/off)
  • Added On-Screen Display profile for Apex Legends. The profile is adding the game’s executable to delayed injection system triggers list in order to improve compatibility with customized implementation of Origin In-Game overlay used in Apex Legends
  • Improved function offsets cache validation algorithm in hooking system. The improvements are aimed to minimize the risk of cache corruption:
  • Now RivaTuner Statistics Server is zeroing all cached offsets prior to offsets reinitialization after detecting new DirectX runtimes installation
  • Now RivaTuner Statistics Server is forcibly resetting and rebuilding the cache during 3 subsequent application restarts after detecting new DirectX runtimes installation
  • Cache version has been incremented to force it to be reset on all systems
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  • Improved skin engine:
    • Optimized skin rendering performance for skins using multiple overlapped animated indicators
    • Added position smoothing support to skinned indicators
    • Now skinned applications can forcibly disable indicator animation if necessary
    • Skin format reference guide has been updated to v1.8 to document these changes
      • Changed digital signature to fix issues with revoked StarCom code signing certificate on some systems. RivaTuner Statistics Server is temporarily signed by MSI GlobalSign digital signature
      • Font size in the profiles list is now scaled properly when adjusting skin scaling ratio

      RivaTuner Statistics Server v7.2.1 build 20237

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